![]() Still, DX12 had some frame pacing issues in the big city. Surprisingly enough, these stutters were absent from DX12. However, there were two annoying stutters at the end of the benchmark (which explains the lower minimum framerate). Vulkan appeared to be running faster on our RTX3080 at both native 4K and DLSS-upscaled. We’ve also tested DLSS (and native 4K) in both DX12 and Vulkan. In other words, DLSS Quality Mode improves performance by around 15-20%, which is nowhere close to what we’ve seen in other games. And as for 4K, DLSS Quality provided an 11fps boost. Unfortunately, though, we are only looking at a 10-14fps performance boost.Īt 1080p, our average framerate increased by 12fps and at 1440p, we saw a performance increase of 9fps. Now we wouldn’t really mind those jaggies if there were significant performance improvements. ![]() These “ jaggies” can be easily noticed on distant objects, especially during the benchmark scenes. ![]() Hell, there were aliasing issues even at 4K with DLSS Quality. On Ultra settings and at both 1080p and 1440p, the image quality suffers from noticeable aliasing issues. Unfortunately, DLSS in Red Dead Redemption 2 brings a lot of aliasing. ![]()
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